This lecture is Part IV in a series on Safety in Role-Playing Games by Sarah Lynne Bowman. Bowman describes how processes of transformation happen best when supported and encouraged by safety structures before, during, and after play. In this video, she gives some recommendations for strategies that designers, facilitators, and players can employ after the game to help participants feel more safe in role-playing communities, as well as process and integrate their experiences. Other videos in the series that discuss safety and calibration techniques:
Part I: Introduction
Part II: Before the Game
Part III: During the Game
Part V: Cultivating Safer Communities
Bio: Sarah Lynne Bowman, Ph.D. is a scholar, game designer, and event organizer. She is an Associate Professor for the Department of Game Design at Uppsala University Campus Gotland and the Coordinator for Peace & Conflict Studies at Austin Community College. McFarland Press published her dissertation as The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity (2010). Bowman has edited for The Wyrd Con Companion Book (2012-2015), the International Journal of Role-playing (2016-), and Nordiclarp.org (2015-). She helped organize the Living Games Conference (2014, 2016, 2018) and Role-playing and Simulation in Education Conference (2016, 2018).