Announcing the Transformative Play Initiative Seminar 2022 at Uppsala University Campus Gotland in Sweden! Organized by the Games & Society Lab at the Department of Game Design with financial support from the Sustainable Heritage Research Forum (SuHRF), this hybrid online and in-person event will feature short academic presentations by researchers and practitioners in the field of Role-playing Game Studies and adjacent activities.
The Transformative Play Initiative studies the use of analog role-playing games such as tabletop and live action role-playing (larp) as vehicles for personal and social change. We focus on the use of these games in applied contexts, e.g. education, therapy, social work, youth work, activism, community work, spiritual guidance, etc.
Our theme for this year is: Role-playing, Culture, and Heritage.
- Where: Cramérgatan 3, Room B51, 621 57, Visby, Sweden
- When: October 20-21, 2022
Lunch provided by Region Gotland on Thursday, October 20, and Friday, October 21.
Dinner provided by the Department of Game Design on Thursday, October 20.
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All activities take place in B51 at Uppsala University Campus Gotland with the exception of the online poster presentations, which take place on Zoom.
Wednesday, October 19
12.00-20.00: Heritage tours and other activities to be determined.
Thursday, October 20
08.00-08.45 — Registration, Coffee, and Tea
08.45-09.00 — Opening Ceremonies
09.00-09.30 — Keynote 1: “Multilayered, Selective and Contested: The Heritage of Polish-Lithuanian Commonwealth in Polish Role-playing and Reenactment” — Michał Mochocki
09.45-11.00 — Panel 1: Play, Culture, and Heritage
“Playing with Wonders, Objects, Role-playing Games and the Cultural Legacy of Bispo do Rosário for the City of Rio de Janeiro” — Rian Rezende and Denise Portinari
“A Coin with Two Sides: Role-Playing Games as Symbolic Devices” — Miguel Angel Bastarrachea Magnani
“Walk Like an Englishman? The Cultural Experience of Walking Simulators” — Felix Schniz
“Jeppe and Maria Bergmann Hamming’s Literary-Musical Larp Adaptations” — Evan Torner
11.15-12.30 — Panel 2: Role-playing Scenes Around the World
“The Player Category Research of Murder Mystery Game” — Shuo Xiong, Ruoyu Wen, Huijuan Zheng
“Analog Role-Playing Game Studies: A Brazilian Overview” — Tadeu Rodrigues Iuama and Luiz Falcão
“Building Gaming Worlds: The Construction of TRPG Scenes” — William J. White, Nicholas J. Mizer, and Nicolas LaLone
12.30-13.30 — Visby Participants: Lunch
12.30-13.30 — Online Poster Presentation Track 1: Games, Mental Health, and Personal Development
“‘Make It Urgent’: Prototyping Role-play Design for Intercultural Trainings” — Alexandra Schreiber (moderator)
“Larp in Cognitive Behavioral Psychotherapy: Presentation of a Standardized Training Program and its Current Evaluation” — Lennart Bartenstein
“Playing with the ‘Fictitious I’: Early Forms of Educational Role-playing in Hungary, 1938-1978” — Bálint Márk Turi and Mátyás Hartyándi
13.30-14.45 — Panel 3: Role-playing for Personal and Social Change
“A Conceptual Model of Bleed: Introducing the Bleed Perception Threshold, the Relational Matrix of Bleed, and Identity Bleed” — Kjell Hedgard Hugaas
“Self Arcana: A Self-Reflective, Story Based Tarot Game” — Ayça Durmuş and Ege Sedef Topçuoğlu
“Playing the Belly of the Beast: Exploring Conflicting Roles for Social Change through Games” — Aditya Anupam
“RPG as Reaction Means to Humanitarian Crisis” — Weronika Szatkowska
15.00-16.15 — Panel 4: Role-playing: Transformation in Educational Environments
“Role-playing Games and Education: A Matrix Mapping Design Components with Relation to Learning Objectives” — Josefin Westborg
“Humble Materials and Transformative Play” — Rebecca Rouse and Nassim Parvin
“Getting Inspired: Using the Inspirisles RPG to Teach ASL and Cultural Awareness to Middle School Students” — Maryanne Cullinan and Rich Oxenham
“Transforming Organization Culture with Aesthetic Doubling” — Susi Mikael Nousiainen
16.30-17.00 — Keynote 2: “Historical Empathy: How Larp Can Facilitate Cultural and Historical Understanding” — Liv Hernø-Toftild
17.30-19.30 — Visby Track: Dinner
17.30-18.30 — Online Poster Presentation Track 2: Role-playing Games and Society
“Looking Behind the Curtain: Assessing the Invisible Work of the Magic Circle” — Steven L. Dashiell
“An Analysis of the Literature Surrounding the Intersection of Role-Playing Games, Race, and Identity” — Marissa Baker
“The Vampire Foucault: Erotic Horror Role-Playing Games as a Technologies of the Self” — Albert Spencer (moderator)
19.30-22.00 — Socializing at Clarion Hotel and Donners Hotel bars.
Friday, October 21
(Canceled) — Keynote 3: “Play to Protect; Protect to Play” — Mohamad Rabah
(Start time) 10.00-10.45 — Panel 5: Play and Educational Environments
“Gaming the Systems: Breaking Down RPGs Into Their Component Parts, To Better Analyze for Use in Educational Settings” — Maryanne Cullinan and Jennifer Genova
“Same Same, But Different? How to Adapt Edu-larp Design for Different Learning Environments and Target Groups” — Erik Strömberg and Karin Johansson
11.00-12.15 — Panel 6: Role-playing, Genders, and Sexualities
“Bridging Historical and Present Day Community through Embodied Role-playing” — Hilda Levin
“Larp as a Potential Space for Non-formal Queer Cultural Heritage” — Josephine Baird
“Reparative Play in Dungeons & Dragons” — Giuseppe Femia
“Exploring the Erotic in Honey & Hot Wax” — Katherine Castiello Jones
12.15-13.15 — Visby Track: Lunch
12.15-13.15 — Online Poster Presentation Track 3: Play and Ritual Around the World
“Learning the History of Ancient Roman Forum of Thessaloniki, Greece through Educational Live Action Role Playing” — Maria Theodosiou and Christina Gkountona
“Fictional History Frames in an Intercultural Larp, from Improvisation to Metareflexion” — Michael Freudenthal (moderator)
“Experience China’s Intangible Cultural Heritages in Role-playing Games: Comparative Studies between MMORPG and LARP Games” — Yuqiao Liu
13.15-14.30 — Panel 7: Games: Theory, Design, and Method
“Intentionally Designing a Game to Help Alleviate Symptoms of Depression: A Formal and Textual Analysis of Mental Health Representation and Game Design Iteration” — Pandi Cunoti
“Gaming Capital in Contemporary Online Role-playing Game Scenes” — Henry Korkeila and J. Tuomas Harviainen
“Larp as Rapid Prototyping of Cultural Experiences” — Karin Johansson, Paulina Rajkowska, Annika Waern
“Methodological Musings on Larping as Research” — Kaya Toft Thejls
14.45-15.15 — Keynote 4: “Towards Post-Modern Art Week: Anthropophagic Reflexes in Brazilian Larp Scenes” — Tadeu Rodrigues Iuama
15.30-16.00 — Closing Ceremonies
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Click here to review the Seminar’s Code of Conduct and Guidelines for Encouraged Behavior.
Please submit questions to the Transformative Play Initiative at firstname.lastname@example.org.